Thursday, July 21, 2011

Vive y Viva

George Rivera, left, with Studio West engineer Mark Kirchner
Local San Diego radio personality George Rivera was in Studio C earlier this week cutting voice tracks for 5 Gum's "Vive Tu Musica" campaign. Bravo Agency, located in Chicago, was responsible for writing and producing the spots and they were connected into the sessions via phone-patch so they could interact with George on direction. We connected via ISDN to Sound Slave, also located in Chicago, for the voice record as they were responsible for compiling the final radio and television edits. 

"The booth setup was pretty standard using a U87 and pop-filter on the front end, with the exception of a fairly heavy compression ratio on the Focusrite Red 7," reported session engineer Mark Kirchner.  "In order to get the entire script read in the 25 seconds allocated, George had to hit the mic pretty hard resulting in lots of plosives.  In all I think we did four individual sessions for the campaign.  George was a blast to work with and we're already looking forward to next summer's contest!"


Meanwhile, over in Studio A, Viva Brother were recording voice-over cuts for Slacker Radio.  They also performed a 3-song acoustic set to be included in their feature station on the internet radio service.  (Watch Viva Brother's performance on Jimmy Kimmel Live here!)   


Friday, July 8, 2011

Congratualtions!

We'd like to congratulate the following artists (and Studio West clients) on their 2011 San Diego Music Awards nominations:

Jordan Reimer - Best Acoustic
Echo Revolution, "Counterfeit Sunshine" - Best Pop Album
Tori Roze and the Hot Mess, "From the Hip" - Best Blues Album
Wayne Riker Quintet, "Penumbral Sky" - Best Jazz Album
Tribal Seeds - Best World Music
B-Side Players - Best World Music
Endoxi - Best Alternative
Astra Kelly, "Time Bomb" - Best Rock Album
Hyena, "We See You" - Best Alternative Album
My Elysian, "My Elysian" - Best Hard Rock Album
Genius of Soul, "A Project for the New American Century" - Best Jazz Album
Gregory Page, "My True Love" - Best Jazz Album
Peter Sprague, "Calling Me Home" - Best Jazz Album
Berkley Hart, "Crow" - Best Americana Album
Shawn Rohlf & The Buskers, "Tiny Xs" - Best Americana Album

Wednesday, July 6, 2011

Ida Maria Performs and Records in Studio A

Studio West Engineer and Intern Program Manager Hunter Levy was in A this week with Ida Maria as she recorded vocals and voiceover for Slacker Radio.  Here's what he had to say about the gig:
(L - R): Hunter, Studio Manager Jesse Maxson, Ida Maria, Stefan Tornby
During Ida Maria's visit in Studio A she and her guitarist, Stefan Tornby, recorded voiceover clips to be used as introductions to 50 of their favorite songs, which will be played on the Ida Maria Radio Station on Slacker Radio. After the clips were recorded, Ida and Stefan were kind enough to play a 3 song acoustic set before heading out to her show at The Casbah.  The performance was recorded using one 414 mic on the acoustic guitar, one SM57A on Ida's Vocals, and one SM58 on Stefan's vocals. I chose dynamic mics for the vocals to reduce guitar bleed into the vocal mics. I placed the 414 at the 12th fret of the guitar to get the guitar sound I wanted. I'm happy with the result of the recording and during the performance became a new fan of Ida's music!

Wednesday, June 29, 2011

Anoushka Shankar Mixes Latest Album in Studio A

Anoushka Shankar recorded her newest album, Traveller, in recording studios around the world but chose Studio West and staff engineer Kellogg Boynton to mix the record! Her sixth full length album focuses on her stellar sitar work and features guest appearances by world renowned players Shubha Mudgal, Concha Buika and Pepe Habichuela. The flamenco inspired album was produced by Grammy Award winner Javier Limon. Traveller is scheduled for an autumn 2011 release on Deutsche Grammophon.

Anoushka and Javier came to Studio West earlier this year to mix the project. Below, Kellogg details some of the highlights from the sessions held in Studio A from January 19th through January 27th:

There were 11 songs total on the album. As far as work flow goes, Javier brought in a drive with all of the Pro Tools sessions recorded at 24/96. I then spread all of the instruments across the SSL and many of the songs had a full 64 faders up. Each song varied in track count but the average was about 80 tracks a song. Some instrument groups were submixed back through the console when it was needed in order to get all the tracks showing up at the desk. Anoushka's sitar mix chain was an API 5500 for EQ, a Manley Vari Mu for compression and a Bricasti M1 for reverb (the best sounding reverb ever in my opinion!) All vocals went through a Tube Tech PE-1C for EQ and an 1176 or Tube Tech CL-1B depending on the vocalist. There was also a bit of subtractive EQ and multiband compression for dynamic frequency control being done in Pro Tools with the Waves RenEQ and the Waves C4. Vocals also saw the Bricasti M1 for reverb. I used the 1272 line amps and the EQ on the BCM-10 for the piano to keep it dark and ominous which was one of their requests. Most of the other instruments saw onboard processing such as EQ and compression from the SSL. Across the mix buss on the SSL I inserted a pair of Pultec EQP-1As for a bit of added low frequency and a Focusrite Red 3 for compression with about 1-3 db of gain reduction for a bit of "sonic glue." It helps bring everything forward in the mix, which I love. As far as plug-ins go, it was pretty minimal. There were a few EQs and comps here and there but mainly what I would reach for were effects that I couldn't get in the analog domain like the Waves RBass. Anoushka really loved what it did to the low end of the tablas and cajon. The output of the console was then recorded through a Burl B2 A/D converter back into Pro Tools at 24/96. I think the input was lowered to around -14 so I could really hit the transformers hard on the way in, adding an extra bit of sonic character to the mix. We averaged mixing about one and a half songs a day. We would finish one in the afternoon, start another one and get it close to being done and come in the next day and finish it, and repeat the process. There were no overdubs during the mixing sessions.

The coolest part of the project was the project itself. Just being asked to mix the record was an honor. The style and genre was definitely different than I usually get here in San Diego, but it was an interesting challenge and I think the project turned out sounding fantastic!

On a side note, Anoushka and I went to the same high school! She was a senior when I was a freshman, but we didn't know each other at the time. Small world!

Friday, June 17, 2011

Erick Macek Wraps Up Third Full-Length Album

Erick Macek has just finished up his third full length album at Studio West with staff engineer Kellogg Boynton.  This is the second album that the artist and engineer have collaborated on together.  The album consists of 15 songs that were recorded mostly in Studio A and a few overdubs recorded in Studios B and C.  The foundation of the album was recorded in two days with drums, bass, guitars and scratch vocals all playing live together.  Erick wanted a very natural and organic feel and the best way to get this was to have all of the musicians in one room playing together.  The band would play a few takes until they were satisfied, play the minimal fixes needed to be done and move on to the next song.  Dennis Caplinger, who has played with many outstanding artists including Eric Clapton, made a guest appearance on the album playing banjo and fiddle.  After all the instruments were complete, Kellogg and Erick spent time perfecting the vocal performances in Studio A.  The album was also mixed by Kellogg and mastered by Caleb Keiter.

Tuesday, May 31, 2011

Military Cadences...With Music?

Documentary Recordings and Studio West collaborated recently to put together over 100 tracks that included real field recordings of soldiers calling out different cadences.  Peter Dyson, Jeff Pekarek and Hunter Levy did much of the music creation, and additional music was provided by our talented studio interns!  Since the music needed to be written to match the tempo of the march as well as the key used in the cadence, all agreed that this was a very challenging project that required them to use their imagination along with their music chops.  All tracks were engineered, mixed and mastered by Kellogg Boynton and Hunter Levy, and will be available on iTunes in the near future.

Friday, May 27, 2011

Thor: God of Thunder Video Game Trailer

Sega/Marvel Game Trailer
Produced by Pendulum Studios, San Diego
Thor: God of Thunder
Length: Two minutes and thirty seconds
Total tracks:  70
Thunder and lightning hits: 37
Sound Designer: Gary Miranda

Well, there certainly was no lack of thunder in this trailer! I used 37 thunderclaps in the spot and there's also a massive rumbling storm element that builds throughout. All the thunder added an interesting element when it came time to mix, given that this was supposed to be more of a music and dialog driven animatic. Overall we ended up with 70 tracks, most of which were sound effects. The workflow was pretty straightforward. I started with dialog, re-syncing the original studio voice recordings to the low-res dialog supplied in the first animatic, then it was on to sound design which took about two weeks of pretty intense work. The dialog was recorded at another studio, so we had to work with the files that were supplied. In general, they were in good shape. There were a few significant tweaks we had to make on a few of the lines. Loki's voice initially sounded really muddy (too much low mid) so I took a bit of time to make it sound normal. For reverbs I started with halls and tweaked them to make fit the scenery (which of course we didn't get to see till late in the project!).

About sound effects....This is always a tough area with fast-turn animation. Initially we are not seeing everything in the sequence. Early versions of the spot were not rendered when they were sent over - so we can only see the general idea of what's going to be happening, and what the basic environment is, but all the detailed visuals come much later in the process. Most of my information about the environments and characters were from emails and conference calls in regards to what it would look like, and from there I would have to imagine what it would sound like. 

For example, toward the end, Thor raises Mjolnir (his hammer) and shouts, "For Asgard!" In the early movies supplied, there was no lightning visible around his hands, no beam of lighting coming down from above, no real energy at all. I placed in pretty generic "power up" sounds and a bolt that would strike the hammer. Pendulum then gave us a more detailed verbal description of what it was going to be like. From that I was able enhance the placeholder sounds further, adding in more bolts and rumble, etc. It wasn't until we received the final render for that scene, I think the day before the project was due, that we could finally could see the detail of the intense power that was happening there. That was the first thing I worked on that final day spending a good 2-3 hours creating the vortex of lightning and looking back, I think this ended up being my favorite designed sound effect for the spot.

You can see from the wide shot of Thor and his father standing on the steps, above, that if you didn't know there was going to be a beam of lightning there it would be hard to know what sounds to apply. It's actually part of what makes working on animation projects so interesting. Watching the scenes come together at the very last minute is a pretty neat process that not a lot of folks get see. We worked with the team over at
Pendulum Studios, and their work is amazing! It gives us an extra  shot in the arm, as the projects are nearing the due date, to deliver sound design as spectacular as their animation. For example, this is how we knew Thor for the first three weeks of the project:

 

Only towards the end did we get the rendered version - quite a difference!


 











Another effect that I liked a lot was the audio that we used on the line, "For Asgard!" Yeah, I know it's more on the dialog side, but hear me out. The client initially gave us 7 or 8 different "For Asgard!" lines. After hearing our preliminary mix they wanted it bigger - but not just bigger, more like ten times the amount of soldiers. Instead of just adding reverb or delays or doublers, we had some fun in Studio C. Mark, his buddy Rich Williams, and myself recorded about 30 takes of various shouts of "For Asgard!", complete with English and Scottish accents. I comp'd those takes and completed the new improved Legion throughout the surrounds. That surely thickened the original 8 soldiers up, and Pendulum got the battalion they requested.  

Music cues were taken from several clips supplied from the game, and these were pieced together to provide the orchestral music bed. There are 4 different pieces spliced together. Twenty points to whoever can tell me where the edits are, and bonus points if you can tell me where I used elastic audio to slow the music down to match the picture edit!

On mix-down, we delivered both a Surround 5.1 and Stereo mix. Down-mixing to stereo was probably the biggest challenge for this project. There was a lot of low end energy from the sound effects competing with the music. We delivered both sets of mixes as full mixes, and as stems (Dialog, Effects and Music). The final mixes were version 16 of our Pro Tools session, so we built and checked lots of reference mixes before delivering the finals. In the end we delivered a killer mix, the folks at Pendulum were happy and ultimately, I'm pleased with the final product!

Gary Miranda