Monday, February 14, 2011

POST Magazine Interview

Gary Miranda and myself got a chance to chat with the folks at POST Magazine on Friday about what it's like to work on video game audio.

One of the questions asked was: "What are some of the hurtles you face in doing sound design and scoring for games?" In our case, one of the biggest challenges is the ever-changing duration. A few seconds added here, a few frames removed there, this phrase added here, and so on. These changes can happen right up to the moment the project is due - so you learn to expect that they're going to happen and you roll with it. It's actually part of what makes audio for games such a challenge.


Stay tuned for a link once the article has been published.
 

Mark Kirchner

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